Melee Resolve Gain property maximum value increased to 25%įire Damage property maximum value increased to 20%Īssassinate From Above Damage property maximum value increased to 50% Reduced the drop rate of Black Powder Bombs, Flash Bombs, Fire Arrows and Piercing Arrows dropped from the Munitions perk Skipping Stone Bow no longer generates extra resolve from the ricochet arrowsĪdded Munitions perk to Caltrops and Demon Seeds Significantly lowered resolve gains of Black Powder Bombs Legendary Charms can now roll perks and properties previously limited to class exclusive charms, if the Legendary Charm is bound to the specified class. If you already have a Stance Master perk unlocked, it will be free to reroll to a new perk This will allow people looking to earn the Hidden Heart cosmetic to search for matches separately from those looking for a different Custom Mode experienceĪll Legendary Katanas gain Stance Master perks by default, including on stances unlocked via perks. Added a new Fill Party goal, Custom Mode - Perfect Completion.Shared Wounds no longer breaks Assassin out of the Vanish skill Be sure to click “Yes” on the Legends import prompt Patch 2.18 contains the following updates: Legendsįixed a bug where a teammate’s health could momentarily dip below zero, counting as a “death” in Custom Mode and Raid Trials that occasionally prevented the Hidden Heart cosmetic from unlockingĪdded a PS4 Save Import button to Legends standalone builds (Transfer PS4 console Save). Ghost of Tsushima Update 1.05 Patch Notes | Low intensity modeįeatured in the accessibility menu rather than being a difficulty setting of its own, the new option aims to “maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements.” That means that swordfights are “less intense” and sneaking scenarios are “more forgiving” for those that need (or want) it.Patch 2.18 (2.018.000 on PS5) for Ghost of Tsushima Director’s Cut and the Legends standalone focuses on Legends items changes, bug fixes, and improvements as well as small single-player changes. At least Jin’s katana is getting a buff, which should help. It appears that the feudal Japanese samurai simulator is set to get more difficult across the board. Enemies detect you faster during stealth.Enemy weapons are more deadly, but Jin’s katana is also more deadly. Sucker Punch has listed some key differences that playing on Lethal entails: Ghost of Tsushima Update 1.05 Patch Notes | Lethal difficulty level On the flip side, the new lower intensity combat mode makes enemies less deadly by allowing players more time to react during stealth and swordplay. The highlight looks to be a more challenging difficulty level by the name of “ Lethal” which makes both protagonist Jin Sakai and his enemies more deadly. Ghost of Tsushima 1.05 Patch Notes | Update today, July 27ĭeveloper Sucker Punch has revealed the full Ghost of Tsushima update 1.05 patch notes ahead of the download becoming available later today. Keep scrolling for all of the details surrounding a new difficulty mode, plus accessibility changes to combat and in-game text. Ghost of Tsushima is a great game, and it’s about to get even better with the release of patch 1.05! Scheduled to drop later today ( Monday, July 27), here are the Ghost of Tsushima update 1.05 patch notes ahead of time.
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